Wonderful game!! Fits very nicely into the theme.
Things I would note if you’re looking for feedback:
- I really like avoiding the light as a mechanic, and that it’s something as mundane as light-sensitive eczema that can kill you.
- the takedown sprite sometimes stays after the takedown is over.
- the movement fells too slow. You could probably make the map bigger and the player faster.
- the menu options don’t work in the pause screen.
- enemies don’t a death animation.
- the game ends up a bit easy because the enemies don’t take into account where you’re moving toward when shooting, so as long as you’re moving, they’ll always be shooting where you were.
- enemies forget about you immediately on switching into night mode.
- enemies don’t look around after being shot.
- I super like that the enemies look like the dog from duck hunt. It’s distracting in a really good way.
- pretty good balancing on the power ups. I like the power ups a lot.
- it would super nice to know whether or not you could heal (I think it’s from takedowns, but it’s not super obvious).
- The gun sprite doesn’t show when the player looks to the right.
- it would be neat if the reload time was faster if your magazine was fuller.
- night vision doesn’t seem to do anything?
- night vision timer still counts down when in the power up screen.
- can takedown during the day if you’re behind an enemy in the night, which is kinda nice, actually.
- I like that the enemies also block the sunlight.
- Again I really like how it fits into the theme, and it’s not just tacked on. There were a couple times I almost died because I was reloading and the sun almost singed me - got my blood pumping.
- the kerning on the font in the pause menu needs some work.
- the camera feels a bit top-heavy. It feels like I can see more above me, than below, which means it’s dangerous to go downward.
- are they UV flashlights or why do they hurt your eczema?