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Wow! This was a blast to play and pulled me in immediately.

My beast ship was very difficult to control, to the point of being frustrating at a few points, but I will give you tremendous props for making it feel weighty -- there is immediately an impression that this is a large, unwieldy creature that is difficult to steer. I also love the ability to upgrade your ship, although I do feel like the options were a little underpowered. For example, I wish the lights had illuminated things better or maybe extended my viewing range.

I love the allusions you make to a deeper lore. The text, the aesthetic, the audio -- everything is suitably mysterious and eerie. There's some really nice worldbuilding here, and you made really good use of the theme!

Overall I found this game unexpectedly relaxing. It was quite a zen experience cruising around in the darkness snagging pick-ups while looking for the next island to visit. Also, oh my god the artwork in this is beautiful; I'd love to know what you used to create it -- it almost looks vector based, but I think I see a lot of subtle texturing here and there, so I'm guessing Photoshop? 

You did a great job with this!

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Hi junkgolem, thank you very much for the detailed review and kind words 😊

I had a lot of fun implementing the game lore, it is heavily inspired by works of weird and horror literature, like Jeff Vandermeer and Lovecraft 🐙 (I know, he wasn't a good person)

Unfortunately, the editing/building part of the ship ended up not being finished, I implemented these blocks as the initial ones, and I intended to add more that would be found exploring the map. I ended up not being able to do it in time.

About the art, I work with a mix of vector art and bitmap textures. I think it gives a very unique style! At the moment I use Affinity Designer, which is very similar to Adobe Illustrator (and allows bitmap editing along with vectors).