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A very neat game! Not a 5-star game, but I would say it fits nicely into the theme and I’d enjoy it more if I could beat the level. :D

Some notes:

  • the text is very hard to read when I can’t make the game fullscreen.
  • it can be hard to know if something is any enemy that will reset the game…
  • it’s hard to tell what the enemies are supposed to be, but they look pretty messed up.
  • I super like the parabolas and if you show me how to do that I’d love it! I was trying to get a parabola into my game, but I only got an arrow to show for direction and angle.
  • the player is much to slow in the mansion. it takes forever to get anywhere and I’m just watching an animation for running in the meantime.
  • I like the running sounds.
  • I like that the enemies are invisible unless hit by the light.
(+1)

Thank you for the constructive feedback. I didn't quite finish the game to what I all wanted. The death reset was one of the last things I added, and I needed to have it for a working game with less than an hour left lol (originally wanted health and knock back). Also, I never changed from the default font even though the resolution was so low, which made it blurry.

As for the parabola which I think you're talking about the throwing rock projection: I use a Line2D with repeating texture that has a characterbody2D that moves based on an input direction and speed, putting points for the line until it collides with the ground.