Hey Snacks! So sorry about that. Realized after the submission that it doesn't run on Mac well. Turns out its a decision the Godot core team made when 4.3 came out and I wasn't aware of it. The issue is WebGL2 which Apple doesn't support. They have their own OpenGL implementation I believe. We'll put out a native build as soon as we can! Thanks for the heads up and sorry you're having trouble.