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Hey Snacks! So sorry about that. Realized after the submission that it doesn't run on Mac well. Turns out its a decision the Godot core team made when 4.3 came out and I wasn't aware of it. The issue is WebGL2 which Apple doesn't support. They have their own OpenGL implementation I believe. We'll put out a native build as soon as we can! Thanks for the heads up and sorry you're having trouble.

Thank you for solving this mystery! I had no idea Godot 4 didn't support mac for web, I've never had an issue until this jam where people are using the lighting functions more heavily. Well that gives me some things to think about.