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I love the visuals and gameplay. I was invested and felt like I always had something to do, whether collecting resources, killing foxes or setting up towers.

I know yall probably didn't have enough time for this,  but if you're looking to ship a game like this in an official release, smooth onboarding is a good thing to work on. I was overwhelmed by the amount of options presented to me through the UI and the map. Text-based directions are an easy way out, but SHOWING the player how to do something is always better. 

One solution could be to highlight certain visuals at a time, like, for example, highlighting the "Hammer" button in red, pointing an arrow towards a chest, and greying/blurring out the other UI options like the gun or tower (and this could be done for all mechanics until the player has tried them all). This REALLY helps low-attention-spanned people like me get hooked on the game without feeling frustrated or lost at the beginning!

Thank you so much for playing our game. All your feedback is incredibly valuable to us. We're glad to see that you enjoyed the game, and we appreciate all your suggestions. They are excellent, and we indeed  didn’t have much time to implement a tutorial to teach players how to play the game in a better way. If we continue to work on this game, we will definitely include one! Thanks again!

Thank you very much for playing and for the feedback!

The UI and the tutorial should be revamped if this becomes a long-term project.