I really enjoyed traveling across the universe. Who knew Neptune could be so cool?
For the visuals, try to use less saturated colors!
I think I got to level 7 or 8 and found it too difficult and couldn't find a strategy to beat it. I feel like the combination of both:
1) The sheer number of cats
2) The jumping power of each cat
makes the level feel a bit luck-based as it's impossible to predict the movement of each cat. Spending extra time on that level's design could both push the player in the right direction and give the player a greater sense of satisfaction for building a strategy that consistently works.. or maybe I just suck at the game :)
That being said, I still had lots of fun despite dying so many times, and a lot of that has to do with the satisfying feeling of jumping and moving around. The music and graphics were really cute and cohesive. I was also invested in the Grandma Gertrude narrative xD
I love the visuals and gameplay. I was invested and felt like I always had something to do, whether collecting resources, killing foxes or setting up towers.
I know yall probably didn't have enough time for this, but if you're looking to ship a game like this in an official release, smooth onboarding is a good thing to work on. I was overwhelmed by the amount of options presented to me through the UI and the map. Text-based directions are an easy way out, but SHOWING the player how to do something is always better.
One solution could be to highlight certain visuals at a time, like, for example, highlighting the "Hammer" button in red, pointing an arrow towards a chest, and greying/blurring out the other UI options like the gun or tower (and this could be done for all mechanics until the player has tried them all). This REALLY helps low-attention-spanned people like me get hooked on the game without feeling frustrated or lost at the beginning!
Hi! I liked the animations and idea. One quick tip for platformers with jumping is to make it easier for the player to jump and land. For example, you can give the player a 0.3-second grace period to jump after falling from a block. It makes the game more enjoyable without compromising its core gameplay.
Hi! I'm a programmer and have years of educational experience and some professional. I've made some 2D and 3D games for some school projects and have experience working with the ROBLOX Engine, but I don't have much experience with modern game engines like Godot or Unity.
I'm also looking for something relatively chill (Probably not going to go full-time on a project), but I still want to use this opportunity to expand my skills, work with others, and help make a game for a topic that I care deeply about.
Some of my work: https://albany.carrd.co/
I've just added you on discord: albawny
Hey! I'm a programmer who's relatively new to game dev but have years of educational experience and some professional experience.
As someone who experienced anxiety and depression, I think your idea is unique and I'd like to talk more about it through DM. I don't have experience with Godot nor Unity but I'm willing to learn a new game engine.
My games portfolio: https://albany.carrd.co/
I just sent you a FR through discord. My name is albawny.