Time: the curse of game jammers everywhere. Even with the understanding that this isn't finished and some things broke in the eleventh hour, I think there's a lot here to like. Really solid bones, y'know what I mean? Dungeon generation is a tough nut to crack and it seems like you've done really well on that front! The levels I saw were all sanely built and populated, and that's more difficult than maybe it sounds.
Heck, my first generated-dungeon game came apart so badly mid-jam that I had to add in a "dig through the void" mechanic because some rooms were spawning disconnected and to this day I still have no idea why, hahah. So, y'know, well done there.