Thanks, that means a lot! I've already gone back to work on it haha. I want to at least realize the upgrades and damage types I had planned for the jam. Then, if it's fun, I'd like to keep going and create a more complete game.
WillReardon
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This is actually pretty cool. The propagation of pollution and grass to trees etc. is nice. Climate points are just given on a timer right? It almost feels like you are meant to lose and the climate is doomed, which is fair enough. As I kept playing I was able to combat it though so with work it could be overcome. Nice job. There's a good chance I looked too deeply into something made for a Low Quality jam but hey, I think this little sim is pretty solid.
Oh I know, I'm partly shocked I got as far as I did with it lol.
The hex map generation was made with help from this series of videos: Mostly Civilized: A Hex-Based 4x Game Engine for Unity
and this page about hexagonal grids and how to make them with pseudo-code: https://www.redblobgames.com/grids/hexagons/
Ah I can't believe I forgot to put in a toggle for the screen effects! That would have made a lot of sense. Unfortunately I didn't get to playtest it much so I can imagine there are some problems with the enemies' pathing when they get blocked. Thanks for playing and I'll hopefully improve upon what's here.