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(+1)

Some feedback:

  • It was pretty hard to rotate and connect the pipes for me, so I gave on trying to.
  • Do the power-ups affect much? I selected the shield power up 3 times and it took 5 shots to destroy an enemy in the opposite atmosphere just as if I didn’t power up at all.
  • Is the game endless? It wasn’t very hard to break the pipes and it didn’t seem to be getting harder over time.
  • I like how the little plane looks - especially when you move up and down.
  • It seemed like the pipes would often be impossible to solve, is that so?
  • Oh, like fatalsparrow said, it would have been nice to make it fullscreen.

Oh, and a few more things:

  • I like the title - what it means and that you defined it in the description
  • the graphic at the end of the world being sucked clean of resources
  • I like how you incorporated the duck

image.png

Thank you for playing and the feedback!

  • You're right.  The first version of the game had more typical grenades but the designed changed.  I left it because I thought it was a kind-of fun challenge but I think it's more irritating than rewarding.
  • Powerups do work but I did zero tuning, I literally put them in the last hour.  It takes 10 shots for shielded enemies and 3 for
  • It is endless and it does get faster over time but it ramps up slowly.  The top right is actually the speed meter for the difficulty selection I didn't have time to get in.
  • I'm really glad you liked the plane motion, that was a "it's 3am on Saturday and I have to make this look at least a little better".
  • The pipes are actually always solvable.  The first angled pipe in a group should have the flat part towards you and the angled part behind, the next piece is always the same so the angle can link up then the straight section.

Again, thanks for all the input.