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I use a mac m1 and have had this issue with some games. For myself I just have kept testing if things work when developing my jam game and one issue I found is for instance requesting raw texture data in a shader gives exactly that webgl error.

This is my game and does work, but very hacky experimental js bridge stuff going on there, so was tricky to get it to work well: https://graphific.itch.io/spirit-hands

The sailing in the dark game doesnt work for me on chrome, but it does work in Safari on my mac.

Oh no, I really wanted to experiment with writing shaders in Godot. I just started using Godot a month ago and I feel like no one one warned me about these things... but that's what jams are for, I suppose! I am learning things here.

Thank you for taking the time to give me some insight.

Its a recent issue I think with the newest chrome release, as I'm pretty sure this kind of stuff used to work. heres a jam game that used to work on chrome but also just now found out it doesnt anymore https://graphific.itch.io/bird-ruckus