Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

Everything feels very polished. Combat is snappy and the controls are responsive.  You even get to choose a scarf for your duck, which is a feature that every game should have.

But there are some problems too:

- The shop upgrades are very boring. +5% attackspeed doesn't change anything, and neither do the other upgrades. The only useful thing in the shop was the heal.

-Lack of variety.  There's only a few enemy types, and your moveset is too simple. You never have to change up your strategy. You go in to hit a few times and then dash away. One good feature was that you can cancel enemy attacks by damaging them. This allows you go handle 3-4 ducks on close range without having to back off, which felt satisfying to pull off.

-Minor nitpick, but the floating lights in the air are annoying. They look cool, but it's hard to tell that if that's an item on the ground, or if it's just a shiny thingy floating around in the air.

Overall it's a cool game.  One of my favorite games in this jam.

(2 edits)

Thank you for the feedback!

I'm glad you pointed those things out. I choose to cut a lot of ideas to avoid scope creep and I agree the game lacks variety. In the future, I plan to add more enemies, bosses and new weapons/movesets. A lot of time went into coding the enemy AI and tweeking the game feel.

On the upgrade department, I also agree. I would say the only ones that are objectivaly good are the health-ups and +1 damage (which is not stackeble). I choose to stick to simple stat increases to avoid bugs and extra work. On the future, I'll probably rework them.

And finally for the light particles, I'll add an option to remove them and I'll try to make pickups more noticeble. I was having major performance issues with Godot's built in lighting system (my PC is also not that good) and had to turn down the visuals a bit. I used additive blending to turn sprites into "fake lights", which made pick-ups kinda of, well, blend with things, making them hard to see.

Edit: I'm also really glad you liked the "choose your color" bit. Maybe it wasn't a waste of time after all...