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This was fun, but I don’t think I have the skill or patience to win. I would often accidentally use the health potion and reset all my progress so being able to rebind the controls would have really been great. I also found myself running right up to the edge of the screen and had zero vision of where I was going. I did love the art and the whole concept in general…I am just not good at playing it. xD

Thanks you!

The health potion was of course inspired by the "curses" wildcard, I would have made it not affect the torches, and just act as a reward for completing a wave, if I hadn't been trying to fit in with that!

As for rebinding controls, I am sure there is an easy way to do that and I certainly agree it would be a good feature, but I was unsure how to do that while the game was running, as I set up the controls using the "input map" tab in the project settings.

As I did all the playtesting myself I knew what the map looked like, but I can understand as a new player that that could be an issue, in the future I might show the full map when the game starts and then zoom in to the player, or even show a minimap on the HUD.

Thanks for your feedback!