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Really impressive work on this! I played this after watching it on Vikfro's stream. Enjoyed going through it, but didn't get as much of a fear / anxiety response as some similar games. I liked how you incorporated the theme. The scale of what you made is impressive for the length of jam, too.

I appreciated the attention to detail on to the atmosphere, the interior submersible design, the enemy animation, and the level design. I wished I didn't have to stare at a throttle while operating it, and could look out the window instead. I had some conditioned response from other games to try holding right-click to see if it would free the camera movement.

I know from the stream that you worked tirelessly on this. I hope the experience itself was rewarding and inspiring, and that you aren't setting too high expectations on overall reception. It's a solid game. Congrats to the team!

Thank you so much for your thoughtful comment.  I do wish I had figured out some way to look around the sub while piloting.  I felt really crammed for time this jam and didn't get to do everything I wanted.  My goal with this jam was to refocus on gamedev, as my focus had drifted recently.  This jam helped me to accomplish my goals, and I am very satisfied with what I made.  Hearing that people played and enjoyed it is a huge bonus.  I learned a lot about making horror games with this jam, there are many things I would do differently in the future.   This was my first time dipping my toes into that genre, so I am not too disappointed I did not succeed on the horror aspect beyond a few jump scares.