Confession: I couldn’t manage to finish the tutorial, but I blame my potato of a laptop. Really cool idea and interpretation of the theme!
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Deep Dark's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #59 | 3.091 | 3.625 |
Originality | #73 | 3.411 | 4.000 |
Theme | #80 | 3.518 | 4.125 |
Controls | #85 | 2.878 | 3.375 |
Graphics | #89 | 2.985 | 3.500 |
Overall | #96 | 2.909 | 3.411 |
Fun | #117 | 2.452 | 2.875 |
Accessibilty | #128 | 2.025 | 2.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2
Wildcards Used
Dynamic Perspectice, What the Duck
Game Description
Escape the caves in your submarine
How does your game tie into the theme?
You have to navigate in pitch black, using sonar and sparing use of your lights. The lights attract enemies
Source(s)
https://github.com/BVenturaDev/DeepDark
Discord Username(s)
Oeslian, Khiara Zhang
Participation Level (GWJ Only)
5
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