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(2 edits)

Haha I see. And now you cannot recovery your lack of sleep because you have to play games, and review them ... but hopfully this part is less time-consuming and gives no headache. As a 4 months Godot user (GDevelop before)  I was completly trapped in my own maze during the development of my game (I know that 3D was a bit pretentious for my skills) , but it's a logic and a essential way to approche engine game when we are not familliar with coding but that was tough. Thank you for sharing your labor with me. ;)

(+2)

I get it. The first months of learning the engine are frustrating. I have a background with coding that really helped to get into game dev, but sometimes it is really easy to feel stuck or feel like you are wasting time while trying to implement ideas or personal projects