Haha I see. And now you cannot recovery your lack of sleep because you have to play games, and review them ... but hopfully this part is less time-consuming and gives no headache. As a 4 months Godot user (GDevelop before) I was completly trapped in my own maze during the development of my game (I know that 3D was a bit pretentious for my skills) , but it's a logic and a essential way to approche engine game when we are not familliar with coding but that was tough. Thank you for sharing your labor with me. ;)