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(+1)

Very well-put and complete game. Amazing how much tactics can be involved in a seemingly simple 5x5 turn-based grid. You really nailed it! The only thing I miss is if I realize I messed something up, there is no admit defeat/reset option, but instead I have to keep playing until I lose, but that is a minor issue.

I have lost too much time playing this.

Oh, and I can totally understand what you wrote under "Lessons". This game has indeed a lot of amazing complexity. Great work!

(+1)

Thanks for your feedback and comment! The surrender button was in the plans, like so many other things, and then suddenly august 15th happened. As a workaround, the browser page can be refreshed to restart the battle, the game saves player state locally all the time.

Yeah, the deadline approaching faster than it should is a very familiar situation. 

I forgot to add that the enemy AI is very good, it seems to always pick the best/smartest option. How did you make it so good?

(+1)

It was much easier than I expected and took very little time. In a nutshell, it’s all OOP. Each skill generates targets, each target generates actions, each action has a score (can be either positive or negative). The AI chooses the target with the highest score.