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(+1)

Thanks for your feedback and comment! The surrender button was in the plans, like so many other things, and then suddenly august 15th happened. As a workaround, the browser page can be refreshed to restart the battle, the game saves player state locally all the time.

Yeah, the deadline approaching faster than it should is a very familiar situation. 

I forgot to add that the enemy AI is very good, it seems to always pick the best/smartest option. How did you make it so good?

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It was much easier than I expected and took very little time. In a nutshell, it’s all OOP. Each skill generates targets, each target generates actions, each action has a score (can be either positive or negative). The AI chooses the target with the highest score.