Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Really cool idea, although once you have discovered the difficulty level of a certain enemy, which can be tough to gage relative to the others in some scenarios, there is no more challenge. 

(+1)

Yeah that's true! In the original idea there was traps, npc, and different player archetypes, to extend solution space. But it all was scoped down pretty quickly :(