Surprisingly fun! I like how far you took the concept and how responsive it feels, which is important when the player is given such a short window of time to land attacks on enemies before needing to get out of the way. Part of me wishes the enemies traveled further before turning around so that the player could land more hits and it wouldn't take so long to fight the larger enemies, but I guess this is more challenging.
I think particle effects could help with the feel a lot if you want to add more after the jam. Well done!