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(+1)

Pretty Fun! Might come back to it to see if i can last even longer, but i got up to 122Max HP in my first attempt

Though, im wondering how does Armour get calculated? is it a flat subtraction of the damage?

(1 edit) (+1)

Thanks for playing!

I tried something different (and complex) with armour this time around. Bear with me for the explanation 😅 

  • Armour is something like a separate life pool - let's call that pool durability. The armour stat actually represents a unit's maximum durability.
  • While a unit has durability, it takes only 10% of hit damage to life, and 10% to durability - most of it is mitigated!
  • The break stat directly damages durability to destroy it much faster, and the pierce stat allows more of your damage to bypass the effect of armour.

If you're interested in a (much) more detailed explanation 😛 The calculation has a few steps:

  1. The attacker's break stat directly damages the defender's durability, in full.
  2. The pierce percentage is then calculated. It's 100% if they don't have any durability left. Otherwise, it's a base of 10%, which scales up to 100% if you have 100% pierce from Spears.
  3. Then we deal with the non-pierced amount, if any: this damages the defender's durability, but 90% of this amount is mitigated by the armour!
  4. If the non-pierced amount is enough to deplete the defender's durability, any excess damage (pre-mitigation) will be added back to the pierced amount.
  5. And finally, the pierced amount is dealt to the defender's life.

Here's an example:

  • Attempted hit damage = 100
  • Break stat = 50
  • Pierce stat = 50%
  • Defender's remaining durability = 100 (too much for the Break stat to overcome on its own)
  • Effective pierce = 10% + (50% of 90%) = 55%
  • Non-pierced is everything left over = 45%
  • Damage to durability = 50 (break) + 100 x 45% (non-pierced) x 10% (90% mitigated by armour) = 54
  • Damage to life = 100 x 55% (effect pierce) = 55
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That is exactly what i was looking for, thanks! If you have any interest in further developing this game i would love to play it even more if it had more content to it, even as is its pretty fun chasing a score, just wish there was a bit more of a reason to

Ahah thanks, will let you know!