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A jam submission

Item TD 2 (GMTK Game Jam 2024)View game page

An equipment-management TD: can you scale up your six soldiers faster than the enemies will?
Submitted by bilalakil (@bilalakil) — 8 hours, 26 minutes before the deadline
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Item TD 2 (GMTK Game Jam 2024)'s itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#20183.1633.417
Overall#34232.9063.139
Creativity#39072.8553.083
Style#40782.7002.917

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
There is a static number of "towers" in this game, but you continuously expand their size to scale up their power. This also happens with your enemies to some degree.

Development Time

96 hours

(Optional) Please credit all assets you've used
See description for full credits.

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Comments

Submitted(+1)

Neat game!

Submitted(+1)

Initially it was a bit difficult to grasp but on my second try I reached Wave 39, with 264 health! xD Would like to see some sound effects. Perhaps the way we are adding armour and providing weapons can be improved. Instead of clicking and dragging to slots, if we could drag and drop weapon/armous sprites to the required places on the actual soldier, it would seem more like I'm actually "building" the offence/defense. Nice concept though.

Developer(+1)

Thanks for playing! Yeah I’m a bit bummed that I couldn’t get sound and music in 😢 Definitely the next thing  I’m working on.

Interesting idea regarding dropping the items on the “actual places” on the soldier. I’m not sure how that would work when you end up with 10 swords or 7 shield though 😂 

Submitted(+1)

Haha, fair point... I guess that's the humour of it all xD. Imagine a super buff soldier with 7 shields and 10 swords at all possible angles! He'd be unstoppable xD

Submitted(+1)

Pretty Fun! Might come back to it to see if i can last even longer, but i got up to 122Max HP in my first attempt

Though, im wondering how does Armour get calculated? is it a flat subtraction of the damage?

Developer (1 edit) (+1)

Thanks for playing!

I tried something different (and complex) with armour this time around. Bear with me for the explanation 😅 

  • Armour is something like a separate life pool - let's call that pool durability. The armour stat actually represents a unit's maximum durability.
  • While a unit has durability, it takes only 10% of hit damage to life, and 10% to durability - most of it is mitigated!
  • The break stat directly damages durability to destroy it much faster, and the pierce stat allows more of your damage to bypass the effect of armour.

If you're interested in a (much) more detailed explanation 😛 The calculation has a few steps:

  1. The attacker's break stat directly damages the defender's durability, in full.
  2. The pierce percentage is then calculated. It's 100% if they don't have any durability left. Otherwise, it's a base of 10%, which scales up to 100% if you have 100% pierce from Spears.
  3. Then we deal with the non-pierced amount, if any: this damages the defender's durability, but 90% of this amount is mitigated by the armour!
  4. If the non-pierced amount is enough to deplete the defender's durability, any excess damage (pre-mitigation) will be added back to the pierced amount.
  5. And finally, the pierced amount is dealt to the defender's life.

Here's an example:

  • Attempted hit damage = 100
  • Break stat = 50
  • Pierce stat = 50%
  • Defender's remaining durability = 100 (too much for the Break stat to overcome on its own)
  • Effective pierce = 10% + (50% of 90%) = 55%
  • Non-pierced is everything left over = 45%
  • Damage to durability = 50 (break) + 100 x 45% (non-pierced) x 10% (90% mitigated by armour) = 54
  • Damage to life = 100 x 55% (effect pierce) = 55
Submitted(+1)

That is exactly what i was looking for, thanks! If you have any interest in further developing this game i would love to play it even more if it had more content to it, even as is its pretty fun chasing a score, just wish there was a bit more of a reason to

Developer

Ahah thanks, will let you know!