I'm so surprised at how much depth you've been able to create out of such limited movement. Squeezing down to roll and expanding to bounce + using your environment creates some really fun puzzle interaction. It definitely took me a while to figure out - at first, I didn't know if I was expected to just preserve momentum from an initial slow bounce down a ramp; but the second level's bounce pad got me thinking smarter. Art style and music are also fun. Nicely done!