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Puff & Roll's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #46 | 4.317 | 4.317 |
Style | #80 | 4.550 | 4.550 |
Enjoyment | #120 | 4.100 | 4.100 |
Creativity | #138 | 4.300 | 4.300 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In this game you play as a pufferfish whose only way of moving is by changing his own "scale" to float up or down
Development Time
96 hours
(Optional) Please credit all assets you've used
Sounds effects from freesound.org
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Comments
Art style is amazing. Super fun.
Amazing art style and a fun gameplay loop.
Love this! We both have games about rolling round guys! Love the level design, very fun. One thing though is that for a jam gam, I wouldn't lock content behind progression
This game was super fun! The puzzles were all fair, and I liked how you kept introducing ideas to keep building up the difficulty. I also love the art style!
Cool idea! I like how your game actually fits a theme!
Very nice concept and art style, I liked the surprise squid turn!
The sound effects are quirky and fun, adding to the game’s charm. Really enjoyed the art style as well. Awesome work, keep it up!
The art style is awsome and the concept is funny
This game is cool! I really dig the art style (the Spongebob scene transitions are an especially nice part), and you squeeze a lot of depth out of the mechanics. There is a lot of waiting in the game at times, but after a while I started just resetting whenever I was moving slowly and it helped a ton. Maybe introducing a timer could help so that players don't get bored waiting for the fish to slowly move? Still, very cool game. I especially loved the Kraken level- that was a really cool reveal.
fun, interesting and beautiful
I'm so surprised at how much depth you've been able to create out of such limited movement. Squeezing down to roll and expanding to bounce + using your environment creates some really fun puzzle interaction. It definitely took me a while to figure out - at first, I didn't know if I was expected to just preserve momentum from an initial slow bounce down a ramp; but the second level's bounce pad got me thinking smarter. Art style and music are also fun. Nicely done!