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(+1)

Seeing the enemy AI makes me think that most of the programming time went on making it, it's not easy.
The game could have used some models instead of placeholders.
Can't say the gameplay holds up to the turn-based strategy genre.

(+1)

This is exactly what happened. Most of my time was spent on the programming, and not enough on the level design or interface

It definitely needs a lot more polish before I can even start comparing it with existing tactics games