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Lando>-<zarus

61
Posts
4
Followers
3
Following
A member registered Sep 01, 2022 · View creator page →

Creator of

Recent community posts

Well, the 3rd B-A-L-L is a secret;)

Cool concept! If the controls were tighter, this game could definitely be one of the top ones. The web version doesn’t always run smoothly, and it’s a bit odd that it’s better to die with a stone in your hand to get back quickly. Maybe the respawn should happen at each gate—it would also make all the walking less frustrating. Great game!

Loved your game! It reminds me of the old flash games I played as a kid. It would be great to have more visual cues to help understand what each power-up does and to make it easier to find the exit and keys. Great job!

It's an allegory for real life ;)

loved it a lot but got stuck at the ice area, I would definitely play a full version of it If I could. great work!

Loved the overall idea, but switching between looking at the bottom of the screen and back to the ship didn’t feel smooth. Maybe the other asteroids and elements could move in rhythm? Nice work!

I liked the concept a lot! The mechanics felt a bit off, but it’s a super creative game!

LOL XD

i liked it a lot! the backstory had me invested from the start haha

Thank you for playing! you made me smile noticing my soundtrack.

Love the pixel art and the overall style! Keep it going!

what a dark twist, so unexpected, great game!

Not really my type of game, but it seems like a cute concept. :)

Such a cute game! Unfortunately, I fell off the map at some point and couldn’t continue. Nice concept, though.

Cant believe you FOUND IT! you are a legend, thank you for playing ;)

Loved your art! The game stopped working at some point, and it was hard to tell why.

Such a fun game! The enemies stopped spawning at some point, but it was still really fun!

Nice puzzle, but it was too short.

Cute game! The controls were a bit confusing for me, but I liked your style!

Love the idea! The level design was a bit confusing to me, but the pixel art is great.

Cool game! It made me feel pretty stupid at first, haha.

I loved the art and the overall feel of your game. The level design was a bit hard to understand, but the animations were great!

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I’m so bad at these games, but I still felt engaged enough to keep going. Loved your work!

Great atmosphere and sound design! The gameplay could use a bit of a touch-up, but overall, great work!

Loved your art, but I felt lost about what I was supposed to do and how to do it. The art is still amusing, though!

I’m so bad at these games, but I still felt engaged enough to keep going. Loved your work!

Cute game! I love the drawings. The level got frustrating toward the end, but great work overall!

The high walls make the game a bit too challenging, and the suitcase physics were unpredictable. Despite that, I still enjoyed throwing the suitcases—it really made me feel like a real airport worker! ;)

liked the atmosphere in your game, the screenshot button is a creative touch.

I like your idea! Super creative. I felt like I missed the core gameplay, but the models look great.

Love your level design! I’d love to see a more refined version of this game. It's still a bit unpredictable, but overall, a ton of fun!

Great concept! I got stuck on the losing screen and couldn’t figure out how to restart, but I still enjoyed it!

Great art, moving from skill to movement felts a odd withZ being the key, I would have preferred a more standard key like E

Nice idea, I would like to see it more fleshed out.

Maybe some progression or some added difficulty as the game goes one would take it a long way.

its fun to see the items being thrown at you.

Interesting mechanic the climbing blocks were a cute touch and I liked the cat chasing you

Cool Idea!  i liked the aesthetic

Good vices, good jokes, straightforward and had just the right length.

Grabbing felt a bit klunky , especially before getting the hat.

very cool game, loved the aesthetic. it was quite hard!

took a while to understand the game, figuring out your range of movement and what you can and can collide / pass throuh

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Cute art, the scaling happens too fast and it becomes a skill dependent thing to scale the objects correctly, especially when there is so little margin to beat a level. 

i feel like the controls could've been better introduced, usually if you have to write down the mechanics, there's probably a better way of introducing them with animations or visual ques

Cute and pleasing straightforward game, I think the time meter makes the game too easy, the need to play dead could be a reaction time based microgame. Overall, good job!