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Great music and even better puzzles. The puzzles have more than one solusion, witch i found great when other games try to go more for the one solusion path. The using levels mechanick reminded me of Patricks parabox. 

(+1)

it wouldve been nice if i couldve imitated parabox, but it wouldve added a level of complexity to coding that i couldnt have finished like remembering where  abox was in the previous level so you could go between them


the transition going back in wouldve been hard enough

that would be a really hard think to do with this deathline, i understand