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Ok what a clever gameplay mechanic! I love how you managed to work in jumping through the use of the main mechanic, rather than just having a jump button. I'd love some platforming QOL adds like making the jump and bonking your head a little more forgiving, but honestly moving around is really satisfying :) I could see you expanding this into a much longer game!

(+1)

Gosh yeah, that little bit of jank in the character controller ate like... half our jam time.
its soooo much better than it was at the beginning

Player Character physics are so hard to implement hahaha. That's why I avoided the problem altogether this time around :D