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A jam submission

Untitled Slime GameView game page

Submitted by Sineaggi, LesserGatsby — 2 days, 10 hours before the deadline
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Untitled Slime Game's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#7653.6473.647
Creativity#12063.7063.706
Overall#13293.5493.549
Style#23973.2943.294

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The slime in the game was built to scale (up and down)!

Development Time

48 hours

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Comments

Submitted

The mechanics are awesome, especially since changing shape, jumping and gliding are all the same thing! I really like that kind of multi-purpose mechanic.

The level design however feels rather tedious, I felt like I was running sliding in circles more than I had to think about the puzzles. Though I do realize that puzzle design is tricky with limited time and playtesting, so this is still quite nice :)

Submitted

Aight, This is pretty cool.
The Good:
Mechanics of getting slimmer and taller with fast changes are very satisfying to use.
I love that you put secret level at the celebration level, just for those  I insta give 5 stars for creativity

The levels themselves were pretty enjoyable, the only complain is that the controls of W and S should be switched to something else, took a while to realize I should use WSAD with 2 hands and not one. That itself is not really enjoyable. Also got out of the map somehow by going in the left side of the secret level and squishing through one hole. That's a troll hole or just smth u guys forgot to take out? :D

The Meh:

Wanted something else instead of bricks, everything is just bricks, but in situation where development time is limited, I'm fine with bricks. Yes i repeated the word "bricks" a lot now.

The Bad:
For gods sake put something else for that Soundtrack, it feels cursed annoying and too repetitive. 

If you will check out our game you will find that yours feel at least completed :DD

Anyways, here's a brick

Brick


Lets share bricks shall we?

Submitted

Fun Game :D

Submitted

Super cool gameplay mechanic as a slime, i like how you can make it feels like you're really a slime in 2D style!

Submitted

2A03 music??

Developer

Yeah, we used FamiStudio when making the music.
Im not much of a musician, but never a bad time to start  learning : )

Submitted

Ok what a clever gameplay mechanic! I love how you managed to work in jumping through the use of the main mechanic, rather than just having a jump button. I'd love some platforming QOL adds like making the jump and bonking your head a little more forgiving, but honestly moving around is really satisfying :) I could see you expanding this into a much longer game!

Developer(+1)

Gosh yeah, that little bit of jank in the character controller ate like... half our jam time.
its soooo much better than it was at the beginning

Submitted

Player Character physics are so hard to implement hahaha. That's why I avoided the problem altogether this time around :D

Submitted(+1)

Loved the wobbly slime! Fun game and had some cool level design. Actually really liked the movement in the game, especially the high jumps.

Submitted(+1)

SUPER COOL! I lost my mind when i could jump with glooping and glopping!!!

Submitted(+1)

Very fun, though could use some controle fine tuning.

Submitted

Fun and interesting idea.  Fits the theme well.  I feel like jumping is overly complicated though, which makes the later puzzles more difficult than they need to be.