I’m very proud of how far you’ve come since I started seeing your stuff with overload, this looks professional, polished and complete. You delivered on what you intended and cut what you had to to make it happen.
couldn’t quite beat you, maybe next time
positive:
- I didn’t read any instructions and the game made itself obvious very quickly (“obvious” meant in a positive way)
- The ramping up of intensity is spot on and enforces that the player loses before getting bored with the content
- Fits well for the theme and it’s not climbing, building, body gets big/small or startup management, that in itself is a lot of points from me.
here’s some improvement points:
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the red can be very hard to read in some contexts (bubble color + background noise), the palette looks very nice but every now and then I get hit by not seeing a circle bullet because it just blends in too much. a bit more contrast there would be great
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the laser towers look super cool, but are pretty much harmless, would be cool if they moved later on when your score is higher.
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I felt that the game hinted at me that it wouldn’t shoot me unless I touch a circle (or maybe the cooldowns just happened to line up) early on, and that changes later. I’m not sure that’s really a system or just happened to be perceived that way (similar to you imagining complex systes in xorbit). Maybe make sure towers shoot the player a bit more early on to not give this impression (if that’s not the case) that you won’t get shot unless you’re touching the circles.
all in all, great experience, looking forward to see what you make next. please teach me how you come up with these ideas : P