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Time constrains and life got in the way so I couldn’t really design any more weapons, but I laid the ground work to do so more easily in the future.

UI design was one of the last aspects I put attention to so it really shows :( any suggestion for how to convey things better?

Some upgrades apply effects without clicking on the stas tho!

Thank you very much!

My main issue was understanding the shop menu. I didnt get how to buy upgrades at all. I tried clicking on the individual upgrades trying to unlock them, since I it seemed like my coin count would be sufficient. But nothing happened when I click on them. At some time I figured out I can buy ugprades with pressing Enter, but that was confusing since I dont even know what upgrades have been bought.

The hard to read font text also made it more difficult than it had to be. I tried to open the shop with F all the time since it looked like an F key, but it was E instead :D

Thanks for the feedback! I definetly need to make it clearer what upgrade is selected. And I also did’nt even know Enter could be used! I’m still new to Godot UI nodes so it’s kind of weird for me.

I’ve been able to click on all upgrades and see the effect, but maybe because I grew used to it, will look into the matter, thank you very much!

And yes font is a problem, I was going to include a font switch option but oh well, time ^^U