Really liked the premise of the game! But I ended up falling out of the first map :(
marea
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Thanks for the feedback! I definetly need to make it clearer what upgrade is selected. And I also did’nt even know Enter could be used! I’m still new to Godot UI nodes so it’s kind of weird for me.
I’ve been able to click on all upgrades and see the effect, but maybe because I grew used to it, will look into the matter, thank you very much!
And yes font is a problem, I was going to include a font switch option but oh well, time ^^U
Building up a swarm is a nice take on the theme!
I had a random crash trying to go for the watermelon :(
The main problem I had was that I could’nt really see where my moth were at times, some kind of outline would be a nice visual indicator!
The eating fruit event looked like a QTE so I spammed F more than I would like to admit before realizing it was timed ^^U
Also! Great graphics!
Time constrains and life got in the way so I couldn’t really design any more weapons, but I laid the ground work to do so more easily in the future.
UI design was one of the last aspects I put attention to so it really shows :( any suggestion for how to convey things better?
Some upgrades apply effects without clicking on the stas tho!
Thank you very much!