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(+1)

Neat concept, some pretty cool implications and potential areas to expand upon in the future! Was fun to manage and plan out an attack (it was also nice to be on the attacking Side of a tower defense for a change lol) . Things got pretty crazy in the end which is always fun. My biggest bit of feedback would be that it's a bit difficult to get around/ know what's going on everywhere so maybe in the future you could either make the move speed a bit bigger, or make the map a little smaller / make the camera see more of it, so you can really get a sense of what you're managing.

Cool stuff good work!

(1 edit)

Thanks for the feedback! Do the 'tab' (or L1) and 'shift' (or L3) buttons help you with this? They respectively zoom you out, and move your spirit faster. The sense of scale was also our intention, to contribute to the theme.

Thanks for the feedback and thanks for playing! Actually you could see the whole map if you pressed 'tab'. Theres a text explaining it in the second level, but maybe indeed you missed it. Would we have more time we would add more levels and also try to introduce these mechanics and/or buttons in a better, smoother way. Appreciate your feedback!