Link to VOD:
(live at 9pm EST tonight)I think Purple Rot has a solid foundation going. It feels like you have something of a story that you want to tell, and you're emulating the walking simulator for it nicely. I really like the music and the color pallet for this, too. Great selections. This game has a lot of potential, and I look forward to seeing where it goes.
As someone who has played a lot of walking simulators (Emika, anyone?), I do think you need a little bit more information in the game. So far it seems fine as far as the discovery of items and notes; but to make sure people find everything they'll need you'll want to make it so they cannot leave the memory, for example, until they've read the note with the passcode. Similarly, if the only light source is going to also injure you, you should be made aware of that more than just the heart icon ticking down; and I'd also say the game cannot be so extreme on brights (and maybe tone these down anyways because I almost didn't see the body in them due to the neon blindingness) and darks, and you'll need a lot better health items (or keep them plentiful) laying around. Otherwise you'll want to introduce a flashlight, or similar. Possibly the power boxes were supposed to be said light, I'm not sure. Regarding that heart icon though, it remains unclear to me if that's just HP, or also possession rate? If it is both, then there was a glitch when I was at the power boxes I believe. If it is not, then adding in a bar indicating how possessed you are would be helpful.
Now a few nit-picky items, take these as you will. First and foremost, definitely go back and re-read your notes and such. If you do choose to watch the section of the VOD where I play your game, you'll notice me mention it as I spot it, but there are a few typos and some areas that could be better grammatically. In addition, one note feels like it should be two, or have a better segway--the one in the outside drawer bank. I think you have the story in your head, which means you know where it's going and such, but as a player I don't have that insider knowledge so it feels a bit disjointed to me. If you didn't plan for it already, I'd also add in a head-bob option and a motion-blur option, because there is a decent portion of gamers (like myself) who get motion sick if one or both of these are on. Having the ability to turn them off can be the difference between us playing your game, and us having to put it down.
Finally, a word of advice. If you ever plan to put this on Steam, please try to make sure the playtime for it will be greater than 2hrs. I say this so you don't run into the same struggle that Emika has; where people buy the game, do a full playthrough, and then refund it because the total game time is less than 2hrs, and they played it within the first two weeks that they bought it. It's a really garbage move on the part of the gamers, but Steam continues to allow it to happen.
Overall though I look forward to where you take this game, and I think once complete I will see it among the games played by the horror community on Twitch. I've offered my ratings for where the game stands at present, as there is plenty of room for growth and improvement on a solid base like this.