What a fun concept and execution. I love the variety of gameplay and depth of mechanics achieved from a simple framework, and especially liked all the details that make it so - from being able to shoot through yourself to not disadvantage imperfect connections, to all the tiny animation details of your ship. If I have one suggestion, it's that I'd like my ship strength and/or my choice of speed to help me control the pace of the level- if I want to move faster/push ahead, I wonder if you can let me speed up and just let me risk running out of new pickups because I didn't wait for them to float in or something, putting more control in the player's hands as opposed to slowly waiting for the level to progress at the same speed. Very fun regardless!