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(1 edit) (+2)

I’m only mentioning this because the art looks incredible, the sky kind of jarryingly bland considering how good everything else looks

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ohhhh it’s water!

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human can… sky walk?

those are very nitpicky points, really impressive how much logic and puzzle design you put into this game, appreciate a lot that the human can carry the elf to eliminate some annoying backtrack

felt clever to “discover” that the human can also climb the vines

very solid experience, solid application of the theme

other than the SUPER nitpicky items above, the only think I’d consider improving is the stutters whenever you pick something new, don’t know what the game is doing there but feels super jarrying (minor thing, doesn’t really affect enjoyment of the game)

edit: the giant jump really made me laugh, didn’t see that coming

(2 edits) (+1)

Thank you for playing and commenting! ❤️

I wanted to try and fix the dialogue manager performance issue but ran out of time :(

There were a lot of other performance optimizations that took priority 

(like the shadow puzzle killing framerate in web builds)

Level design was a challenge and constantly changing, we wanted to tease the water section without revealing it.

Also the sky walk is a bug from the ladder :(