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(2 edits) (+1)

Thank you for playing and commenting! ❤️

I wanted to try and fix the dialogue manager performance issue but ran out of time :(

There were a lot of other performance optimizations that took priority 

(like the shadow puzzle killing framerate in web builds)

Level design was a challenge and constantly changing, we wanted to tease the water section without revealing it.

Also the sky walk is a bug from the ladder :(