I thought these looked great! Here's a screenshot of your trees in the landscape of the project I am currently working on
bearlikelion
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The Itch page's font was difficult to read due to the background color. Adorable dialogue and character selection. Appreciated just holding the mouse down to mine. Didn't notice the Contracts at first, just filled my house with paintings until I was at -1000 money. I was looking for a "big chest" item to build confused thinking "chest" was just normal/small.
I enjoyed my time with it, great job!
It felt difficult to figure out where the burrito would land, I ended up just sticking with 2 ingredient per burrito and shooting it at the monster. Adorable graphics and sound, I really enjoyed the idea of mega monsters being calmed down by burritos. When I would just spam click ingredients the burrito would be massive and automatically shoot off. I appreciate the pause on lose focus, but not sure what the win/lose condition is.
Cute itch.io page description. Sick boot splash, I really enjoyed the mouse movement bullet hell mechanic, it created a simple and addictive game play loop. I started to prioritize certain circles to fill the right side up just enough for the next multiplier. Were circle sizes random? One run felt like I only got small circles. Fun game! Great job!
Love lots of scale language on the itch page. Good tutorialization, I love the run timer and progress bar on the right. Checkpoints helped, I'm falling a lot. I appreciate that the walls push the fish towards the center of the platform. I didn't find myself switching sides much but instead just waiting for the platform to be in the right place. Reloaded to play in Assist mode. I would sometimes be on a platform at the wrong position and couldn't reach the scale. Flutter making the fish flap its "wings" is adorable. Made it about halfway up the progress bar. Great job!
Adorable art and so satisfying! Was a little confused on how the upgrade menu came up, but then I noticed it's based on health. Horizontal movement felt sluggish, just ended up going straight down the entire time. Getting multiple bounces bouncing off each other felt SO GOOD. I had a tough time choosing upgrades and ended up just buying damage -> health -> anything random I could afford. When the pacing matched a new biome to a new upgrade it felt great.
"Ending" was fun, well done!
Loved the voice audio. Super interesting concept and great tutorialization. I wish there was a "next level" button instead of going back to menu and selecting the next level to keep me in the flow. The weights collide with one another, very tricky. I got stuck on "Bork" couldn't move the weights fast enough correctly.
Unlock all levels is a nice touch
Music is dope. Art and animations are fantastic. Big fan of a leaderboard.
It was confusing to figure out how to go up/down at first and that the horizon reset the jump counter, an explanation up front could help. Felt like I got jumping down but kept just narrowly missing the lights, maybe increase the hitbox to cover the light area or maybe I just need to get good 😅.
Fantastic work!
Thank you for playing and commenting! ❤️
I wanted to try and fix the dialogue manager performance issue but ran out of time :(
There were a lot of other performance optimizations that took priority
(like the shadow puzzle killing framerate in web builds)
Level design was a challenge and constantly changing, we wanted to tease the water section without revealing it.
Also the sky walk is a bug from the ladder :(
Hello everyone!
I have been working on a new auto shooter survival game and looking for player feedback and testers for the new leaderboard system!
Try to last in this survival auto shooter. Earn experience by collecting crystals to power up your hero. Live until the blue bar fills to challenge the boss and achieve victory.
I would love to see any game play experience you have, please enjoy!
SurvivalScape: https://bearlikelion.itch.io/survivalscape
Hello itch.io!
I have been working on a Multiplayer 2D game MPDC (working title) and am looking for any feedback!
Recently I created a new game mode, Survival allowing you to try the game solo (it can also be played with friends!)
If you have any feedback on the itch.io page, devlogs, or game itself, please reply!
Looking forward to your opinions,
-Mark