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I loved this! The style, the puzzles, the characters. It has so much charm and character and was a really cool exploration of the theme. I will admit with the ending cutscene I expected it to be leading up to a puzzle with all the rooms involved like a sort of boss final puzzle which I thought could've been fun, but even so as a whole this was very fun. Thanks for making it!

(+1)

Thanks! 

Well I agree with you. In fact I originally planned for this ending cutscene to be a puzzle where you just have to pocket everything, yeah like a gag final boss. But it required me to spend more time both in programming and in making art assets, so just I decided to cut it to be sure I could finish the game and didn't spend too much time on the ending.