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WiddleBlaster

14
Posts
1
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A member registered Jul 21, 2022 · View creator page →

Creator of

Recent community posts

Great idea for the theme and feels nice to control, apart from when jumping doesn't work sometimes like some other commenters mentioned. I did also find that sometimes the walls felt a bit too low so it was difficult to jump onto some enemies.

Other than that though, good work!

Thanks for playing, it seems the title screen is a big win with everyone so far haha, glad you liked it!

Thank you, glad you liked it. It was really great to get some live feedback, I really appreciate it!

I'm glad you enjoyed it! Thanks for the feedback!

Thanks for the feedback, in hindsight the hitboxes on the enemies could've been shortened a tad, yeah.

Congrats on the score, I'm glad you liked it!

Cool idea! Would've been nice to have some kind of indicator or feedback so I know when I've hit, but other than that great job for the time you spent on it!

Quite fun! I will say the first section did get a little repetitive after a while but there was a nice sense of progression as you slowly increase stamina and get better at quickly taking out enemies and using fountains.

Overall pretty good game, well done!

What a cool idea! This definitely has potential as a fun mobile game like someone else suggested.

Great job!

Using that gun is super satisfying! If you were to make a post-jam version I'd totally play it again.

'A beekeeper with a gun is better than one without a gun'

My new life motto lol

Lovely little game and great idea!

Thank you for the feedback! I had a lot of fun working on that menu screen animation, haha, glad you liked it.

I'll check out your game later today!

What a cool take on the theme! The gameplay was simple but fun too, trying to strategise when to shield and when not. Although I will say it was a little unclear at first as to what to do, but I figured it out in the end.

I love the take on the theme, never would have thought about growth in this kind of way! Great job.