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Super cool concept and I imagine immensely technically challenging. Getting physics/collisions to work on such differing scales is INSANE. Incredibly challenging, most of the challenge i think coming from using growth to move which is... unintuitive to say the least, for better or for worst. But a great game jam game, incredibly focused concept and execution and this feels just like a game I would've played on Miniclip or Armor Games as a kid.

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Thanks! the biggest challenge was to make the game play the same at different scales, and to get rid of the jankyness that comes with changing scale and conserving momentum. tbh, i could've done more than i did in that regard