I fear no man,
but that thing...
0/10
NEED 10 KEEPIE UPPIES
it scares me...
You can think the game "Video Editor's Toolkit"(https://patrickgh3.itch.io/video-editors-toolkit) for pointing me towards this game hehe
As for this game, everything felt a little clunky to me sadly, the story dialouge at the start of the game is a very nice touch tho
That is a V E R Y good point you're making with having run out of what levels I can make, it already wasn't easy to get it to just 5 levels.
If I’m ever turning this into a full game, I’m almost certainly going to have to introduce more mechanics as the player progresses if I want any chance of squeezing out enough content for a full game. Some ideas I had include chains and hinges (so that the level isn’t just a single solid piece) and portals that teleport the ball (even if it’s pinned)
Another thing I would probably do is encourage the player to swap pins (i.e. pressing space) as few times as possible, possibly with some sort of scoring system. To beat levels in as few swaps as possible, you have to plan things out and have a deep understanding of the puzzle, in other words, you have to properly solve the puzzle, whereas with unlimited swaps, you just kinda mess around until you get it. I was originally going to add a swap counter and the aforementioned systems to encourage players to keep it as low as possible, but didn’t end up doing so because of game jam time constraints among other things. However, you gave me the idea to do the next best thing and I updated the description on the game page, go check it out!
i didn't enjoy this very much sadly, i found the puzzles too slow and unsatisfying to solve, but that could be just me considering what the other comments are saying
also the fact that you have to be male to be able to operate machinery is a little questionable...
I will say i really liked the idea for the story, i think it's a very good and creative interpretation of the theme
I took me way too long (more than 40 shots) to figure out you have to hit the green computer on one of the levels...
aside from that, a m a z i n g game, i loved everything about it!
you even had time to implement keeping track of shots and a par count for ever level, something i wanted to do in my game but ended up leaving out since i was too concenred with polish
A bit questionable how it fits the theme... but hey, i'll take it. the concept is unique.
Not the biggest fan of the controls tho.
I will say I like how the game has a lot of elemnets and things you have to worry about (the player's position within the ball, the ball's position within the palform, the enimes in the ball, the enimies in the plattform, etc...) yet it still manages to be a game that's easy and intuitive to understand.
Like the other people in the comments, i did find the game difficult, i kept falling off the plattfom. But by being veeery gentle on the controls i did manage to win :)
I see a lot of people complaining about the controls, I didn't like the myself either sadly.
If I had to guess why, I’d say it's because most driving games don't control at all like this, left and right usually just turn the car counterclockwise and clockwise (respectively), no matter the orientation of the car relative to the camera.
I guess because of this, going against what everyone is accustomed to just makes the controls harder to get used to, making people dislike them.
If I were you, I’d just go for a traditional driving game control scheme, I don't see how controls like the ones you made add anything to the gameplay, in fact, I think they take away from the game feel.
Keep in mind I’m not at all an expert and this is just what I think, I’m only saying this because I saw you wanted feedback on the other comments.