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Sadly I was unable to run it in any browser on my $6000 MacBook M3 Max. Not sure how to make it work but it shows error about shader memory. Perhaps adding Win/Mac export might help.

Project setting "rendering/limits/global_shader_variables/buffer_size" exceeds maximum uniform buffer

That's a shame. Reading about that error it seems to be a Mac specific issue with Godot's defaults.

My game is fully 2D with no complex shaders and only using the default 2D lighting. It's odd that the default project settings values are at odds with Mac. If this is a consistent problem for Mac users I'll see if I'm allowed to change that setting and rebuild.