Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Neat jam entry! Loved the way you baked the idea of scaling into literally every stat and aspect of the game - down to the even UI! Got a little stuck on some blue ships that wouldn't die no matter how big I got, but still, super fun concept for a jam entry, especially for one put together in just 2 days!

(+1)

Thanks for the feedback! It all started from wanting to create a game where scaling the UI also modifies the values the UI "contains", so that a visually bigger slider would contain a bigger health pool. 

Yes, one of the blue ships is undestroyable via projectiles, BUT it can still be destroyed by boosting into it, which does piercing damage. This is technically explained in the tutorial in the main menu, which is accessible via the arrow next to the game's title . As we believe not many people will notice it I thought I'd mention it here :)