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Re:Size's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2848 | 3.187 | 3.308 |
Style | #3287 | 2.965 | 3.077 |
Overall | #3386 | 2.916 | 3.026 |
Enjoyment | #3862 | 2.594 | 2.692 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Spaceship (and diegetic UI) scale!
Development Time
48 hours
(Optional) Please credit all assets you've used
See description for full credits
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Comments
The game's pretty good, and the use of the theme is interesting. I just think the ship's movement feels a little weird and the changes in it's speed throw me off a little bit.
The game, and the arestyle is good, but the movement feels a little stiff. Mabey making the shipe accelerate and decelerate, whilst the enemies turn more slowly would be good, but seeing as it was made in 48 hours its great as it is.
This is a very neat concept. Well executed idea. I had fun trying this out :)
Holy bullet hell, that's hard. It's pretty solidthough, and it had a space, so I had to check it out; great job!
This is a really cool game! We have similar game ideas, with spaceship scaling.
Neat jam entry! Loved the way you baked the idea of scaling into literally every stat and aspect of the game - down to the even UI! Got a little stuck on some blue ships that wouldn't die no matter how big I got, but still, super fun concept for a jam entry, especially for one put together in just 2 days!
Thanks for the feedback! It all started from wanting to create a game where scaling the UI also modifies the values the UI "contains", so that a visually bigger slider would contain a bigger health pool.
Yes, one of the blue ships is undestroyable via projectiles, BUT it can still be destroyed by boosting into it, which does piercing damage. This is technically explained in the tutorial in the main menu, which is accessible via the arrow next to the game's title . As we believe not many people will notice it I thought I'd mention it here :)