Once I hit an enemy, I couldn't seem to deal damage again until I ran away and came back. I also couldn't really read the text above my head, so I wasn't sure how much health I had.
Another issue I noticed was that the character can easily outpace the camera, so I would be running blindly until the camera caught up.
It feels like there's a mismatch between the movement system and the combat system, but there's definitely potential there. Movement is fast and snappy, but combat feels like it intends for you to stop moving, wait, then strike - more like a traditional dungeon crawler. It would be a huge improvement if you focused on dashing or fast motion to damage enemies, as I had a lot more fun when I did that. It also worked better; I had to run away to get the attack to register again. Some ideas are dealing more damage when moving faster, causing enemies to burst when you hit them fast enough, or letting you combo through enemies if you strike multiple without stopping.
Keep up the good work!