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Orcs Overlord's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound/Music | #49 | 3.250 | 3.250 |
Art / Graphics | #63 | 3.000 | 3.000 |
Controls / UI | #64 | 2.750 | 2.750 |
Overall Fun | #64 | 3.000 | 3.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Genre #1
Action
Shooter | Platformer | Slasher | Beat em Up | Base Defense | Survival | Racing
RPG
JRPG | CRPG | MMO| RPG
Horror
Any Horror
Other
Rating #2
Family Friendly
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Comments
Hello! Welcome to Feedback Quest 7! My name's Hythrain and I'm one of the hosts and one of the streamers for this event! This feedback is being written live as I stream your game! If you're interested in seeing my live reaction, let me know and I can send you a link to the VOD once it's posted to YouTube!
So my normal approach for any game in these events is simple: I get the game, make sure it's not a virus, then play it with as little information on how to play as possible. This way, I can judge how intuitively someone can figure out the game. Only if it's obvious that I need to read more will I do so. I note this so you can get a sense where some of these feedback comes from. In addition, I want to note that feedback and rating are different; don't use this feedback to gauge what I'll rate, nor should you view my rating as entirely indicative of my feedback.
So when I read this was a "top down fighting platformer" game, I wasn't sure what to expect. It had the top down part for sure, but fighting and platformer? It didn't seem to fit that.. at least not until the very end where it had a bit of platforming. That said, it is absolutely NOT a fighting game. It's an action game, but calling it a fighting game would be like calling Kingdom Hearts a fighting game. It's just not the right classification. A fighting game is more about 1v1 fights with combos and blocking and juggling. Like, Street Fighter or Marvel vs. Capcom or King of Fighters.
That said, let me give feedback on the game itself and where I think it could be improved.
1. The game sprites are small, which makes their attack range feel even smaller. I'd recommend bigger sprites to be more into the action.
2. If it's a top-down game, then the character should be able to attack up and down. However, the design of it only allows for attacking to the left or right. Can you imagine if you played a 2D Zelda game and couldn't attack up or down? These are attacks you should work in.
3. When you have dialogue on screen, the character shouldn't be able to move around and attack. A small thing, but should be corrected.
4. The platforming section should also be done in a top-down view. It's doable to do. Just look at Sliding Hero: it lets you jump mid slide, giving a small platformer element to the game.
5. Try to keep the camera staying with the character and preferably to always keep some sort of object around to orient the player. When I had to do the monster slaying part, there's a huge section in the middle where you have nothing to indicate where you are on the map. A minimap could serve this purpose, but I'd say just having more obstacles would be better.
Once I hit an enemy, I couldn't seem to deal damage again until I ran away and came back. I also couldn't really read the text above my head, so I wasn't sure how much health I had.
Another issue I noticed was that the character can easily outpace the camera, so I would be running blindly until the camera caught up.
It feels like there's a mismatch between the movement system and the combat system, but there's definitely potential there. Movement is fast and snappy, but combat feels like it intends for you to stop moving, wait, then strike - more like a traditional dungeon crawler. It would be a huge improvement if you focused on dashing or fast motion to damage enemies, as I had a lot more fun when I did that. It also worked better; I had to run away to get the attack to register again. Some ideas are dealing more damage when moving faster, causing enemies to burst when you hit them fast enough, or letting you combo through enemies if you strike multiple without stopping.
Keep up the good work!
I think this game could become a really fun experience, though there are things to improve on.
I had issues hitting the enemies and it felt really hard to get past the first encounter, which might be a balancing issue.
I could not get the player character to turn left (might be an issue on my end though).
Maybe add more variety in the levels, as they are too empty and a tutorial (at least a simple UI showing the controls for the game would help a lot).
Thank you :
for playing the game and for your detailed feedback! I'm glad you see the potential in it. I'll be working on improving the combat mechanics to make hitting enemies more responsive and balancing the difficulty, especially in those early encounters.
I'll also investigate the issue with the player character not turning left—it might be a bug that needs fixing.
As for the levels, I agree that they could use more variety, so I'll focus on adding more elements to make them feel less empty.
Finally, I understand the need for a tutorial or at least a simple UI to show the controls, and I'll work on incorporating that as well. Your feedback is invaluable in helping me make the game better!