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168 deaths... I hate you for making a game with the vibes of world's hardest game. (jk) For real though, was super fun and super creative of a game. I totally just cheesed the last level though by swinging the bottom floor up super fast and I somehow clipped through. Not sure if that's the intentional solution but... we take those. I think my hand was actually shaking during some of the precision sequences.

Some feedback:
- The bounciness of the "forced jump" when moving the bottom is a bit unpredictable, and the physics is definitely a little wonky in a way that doesn't seem intentional. In a game that's high skill and precise like this, it can be a bit frustrating.

All unintentional solution are intentional (and apparently the game has speedrun tech now).  ; )

Yeah, I think one thing that makes it harder to predict what happens when you move the bottom is that there is a threshold for the minimum speed at which the floor must move after which upwards momentum is imparted onto the player. In hindsight it would probably be better to explicitly check for when the floor stops moving and only then launch the player.