Very difficult (IMO) but very clever! Fits the theme very well, and has many interesting twists on the concept! Also really appreciate the hidden square facts.
Play Square Game
Square in a window's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #255 | 4.167 | 4.167 |
Enjoyment | #718 | 3.667 | 3.667 |
Overall | #941 | 3.685 | 3.685 |
Style | #2580 | 3.222 | 3.222 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A short platformer where scaling the (in-game) window is a game mechanic.
Development Time
(Optional) Please credit all assets you've used
Music:
8 Bit Retro Game Music Loop - Yoshi Studios Music
Bit Shift - Kevin MacLeod
Sounds made using https://sfxr.me/
Fonts:
humble font - somepx (itch.io)
Textures made with Gimp
Game built using phaser.js
Comments
Nice game, makes you think out of the box. Platforming was quite hard, for example adding coyote jump or smaller colliders on spikes would help. But puzzles itself were creative and fun.
A really novel concept! I could not for the life of me get past level 4, but I was really enjoying the game! Nice work!
5 on enjoyment. I need to see more of this; the feeling of acomplishment after coordinating mouse and keyboard movement together is pure dopamine. Loved it, congratsGIVE ME MORE PD.: I do think the game is kinda hardcore, but I don’t think it’s a problem. The mechanic tends to be hard at its core (pun not intended), so I think some people will naturally run away from it, and some get really engaged.
I played lightning speed like 40 times before completing it, then threw in the towel at dragging the corner. The movement missed some QOL, like the jump feeling floaty, and some coyote time after walking of the edge. I think this game would've been more interesting if you couldn't move with WASD at all, and perhaps had different scaling objects for more level variety.
Overall neat game though, just ashame that it was so difficult. Well done!
Unique and interesting take on this year's theme. It's both a challenging puzzle and platformer game. I love the square trivias easter eggs.
Ooooh game plays so well! Feels like a classic flash game already. I also learned so much about squares, thank you. Very original gameplay, good job!
My game but actually fun and well designed😭 I love the addition of physics to the mix of resizing the window. Pretty neat game, good job!
This is great reminded me of those classic flash games. Very fun to play
Very clever idea, and I loved all of the square facts! Juggling moving and resizing at the same time was quite tricky but I got through it.
iI think i've seen a mechanic roughly like this before ( https://managore.itch.io/windowframe ), but not with physics, so the feel is totally different. and the little Square Facts are a super charming touch. well done!
if you expand on this later... i think with how much dexterity the window resizing already takes, i'd have eschewed the jump button. it feels redundant and i end up feeling like i'm juggling a little too much
got it in 99 deaths
Really cool level design. Loved the hidden facts. My only complain is the controlling the square feels annoying sometimes.
168 deaths... I hate you for making a game with the vibes of world's hardest game. (jk) For real though, was super fun and super creative of a game. I totally just cheesed the last level though by swinging the bottom floor up super fast and I somehow clipped through. Not sure if that's the intentional solution but... we take those. I think my hand was actually shaking during some of the precision sequences.
Some feedback:
- The bounciness of the "forced jump" when moving the bottom is a bit unpredictable, and the physics is definitely a little wonky in a way that doesn't seem intentional. In a game that's high skill and precise like this, it can be a bit frustrating.
All unintentional solution are intentional (and apparently the game has speedrun tech now). ; )
Yeah, I think one thing that makes it harder to predict what happens when you move the bottom is that there is a threshold for the minimum speed at which the floor must move after which upwards momentum is imparted onto the player. In hindsight it would probably be better to explicitly check for when the floor stops moving and only then launch the player.
Really fun game. Wish it was longer. My only complaint is that the normal movement is a little to floaty. (I guess it had to be that way so the gimick would work), Also the fact that you went out of your way to put secret messages behind every level is really cool.
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