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It's a fun idea. Turning the tables and becoming the giant boss feels great, even though I still dies in a matter of seconds x)

Maybe orienting the player towards the enemy at the start would be a nicer introduction.

Yeah, calling the game unbalance would be an understatement of incredible scale. I see a lot of people saying how the player isn't facing the enemy and when I was "playtesting" it never even came up to my monki brain to change the rotation of the player lol