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(+1)

That was fun! A neat concept, and good humor. I can see the mechanic being expanded for a lot of different puzzles and applications. One note, mouse movement bugged sometimes. I'm not 100% sure it was the issue, but you may want to check out Cursor.lockState to ensure the cursor stays where it's supposed to. Good stuff! :)

Thanks a lot for the review! 

Yeah, there's a camera\controls glitch is caused by your object scale in Unity (ooooh, another theme reference) going <0, but I left it as a separate mechanic)

Cursor.lock is there too, but it got logically overwhelming at that time to cover all cases properly, so I left that in too